Workshops

Past workshop
Jun 11 - 18, 2015
Max for Ableton Users
In these workshops, you will learn basic approaches and techniques used to create interactive and generative sonic experiences.
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Past workshop
May 28, 2015
Interfacing Arduino and Max 7
Learn how to approach electronics projects from a graphical flow programming approach. Connect switches and sensors to Audio and Video, or control output like LED's based off of audio and video events!
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Past workshop
May 16, 2015
Wearables and Collaborative Performance
In this workshop, you will learn to use Bluetooth and Arduino (in the form of the LightBlue Bean) as well as various body sensors to create generative designs through collaborative performance.
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Past workshop
May 7 - 21, 2015
Interactive Installations in Max 7: A 3-Part Series
In this workshop, we will learn the ins and outs of the Max 7 programming environment as well as some universal concepts to most programming languages and electronics while learning the basics of manipulating both pre-recorded and live video feeds in real-time!
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Past workshop
Apr 16 - 30, 2015
Arduino for Artists: a 3-Part Series
In the Arduino for Artists series, you will be introduced to creative coding, circuit construction, sensors, actuators and much more.
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Past workshop
Feb 21, 2015
Intro to Interactive Art with Max 7
This workshop will give an overview of how to trigger videos using a camera input. As we go through the process, we'll learn how to navigate the Max 6 interface, and learn very basic approaches to initiating interaction with accessible hardware tools.
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Past workshop
Feb 19, 2015
Vector Festival Workshop: Glitch.Jam.3
Glitch.Jam is a part-workshop/ part jam, where Team Vector will walk you through the basics of circuit bending battery operated / plug and play gaming devices. We’ll show you how to crack them open, and how to employ a variety of techniques to create your own game glitches!
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Past workshop
Nov 29, 2014
The Craft of Electronic Fabrication with Rob Cruickshank
This workshop covers tricks and tips for good breadboarding, soldering techniques for everything from circuit boards to audio connectors, how to mount controls such as switches and potentiometers, how to wire various sorts of connectors, and how to deal with wire and cable, both inside a project, and in larger installations.
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Past workshop
Nov 13, 2014
Creative App Development, Part 3: Intermediate Interface, and Introducing Swift
In this last session of a three-part series, we'll move on from Objective-C to do a little bit of overview and integration of Apple's new Swift programming language. Be the first one of your friends to code in the hip new style!